
I can breeze through many stages in Pharaoh fairly easily, with only Perwadjyt, On and Rostja giving me serious trouble.

But, nevertheless, same game, little less complexity, little rougher around the edges, lower production values, not that different, right? Pharaoh's supposedly harder, and I've gotten me all the way up to Menat-Khufu already, so Ceasar III is a slam-dunk, I already know how to play it! Sooo many little quality-of-life flaws that Pharaoh didn't have, like roads vanishing in Fire view (which I use as my 'show roads' view), the columns in various hazard overlays not changing colors depending on severity, and of course the big-ass 2x2 gatehouses instead of the roadblocks. it just feels so much rougher than Pharaoh. Zeus left me thoroughly underwhelmed, but I'll give it another chance later on. The easiest way to boost Prosperity is simply for your treasury to take in more money than it spends, not counting construction costs (which are, after all, enhancing the city).So, I've been playing Pharaoh, and I got Caesar III and Zeus otu of a desire for more. The presence of an active hippodrome in a city boosts Prosperity. If lots of people eat more than one type of food, Prosperity rises Housing levels (having quite a few villas in your city boosts Prosperity, while a large proportion of your citizens living in tents and shacks reduces it) Wage rate (paying more than Rome boosts Prosperity, while paying less reduces it)

Should the city ever fail to pay tribute to Rome, its Prosperity falls If the city needs additional funds from Rome, its Prosperity rating falls Unemployment (very low levels boost the rating, high levels reduce it) Ĭity profitability (excluding construction costs, if your city takes in more denarii than it spends, the Prosperity rating will rise, and if it takes in less than it spends, the rating will fall)

TThe Prosperity rating is a measure of the overall wealth of your city and its people.
